Make a Stunning Turn-based RPG
using the long-term support (LTS) version of the Godot game engine
Description
Learn to make a stunning turn-based RPG in the open-source Godot game engine (version 3.5.x). This course will walk you through step by step as you learn how to:
- Manage turns
- Transition between the overworld and battles
- Display and navigate complex in-game menus and UI
- Master resources to create character classes, battle actions, and store data like items and inventories
-
Interact with overworld characters in simple quests and dialog
Who is This Course For?
This course isn't designed for everyone.
Here are a few things about the course you should know before buying it:
- It's for intermediate users (if you are a beginner, this course isn't for you)
- There are a lot of different systems out there for turn-based games. This course covers the most basic turn system (Pokemon-like).
- It currently contains over 125 lectures and over 15 hours of video content. Completing a course of this size takes a large time investment (similar to that of a part-time job)
Curriculum
- 16 - Elizabeth Battle Idle Animation (6:07)
- 17 - Elizabeth Battle Approach Animation (2:33)
- 18 - Elizabeth Battle Melee Animation (0:55)
- 19 - Elizabeth Battle Return Animation (1:44)
- 20 - Werewolf Battle Idle Animations (7:12)
- 21 - Battle Animations Class (8:46)
- 22 - Battle Animations on the Battle Unit (7:08)
- 23 - Melee Attack Animations in Battle (9:55)
- 24 - Moving the Battle Unit During Battle (14:27)
- 25 - Yellow Flash Battle Transition (5:18)
- 26 - Werewolf Battle Approach Animation (2:34)
- 27 - Werewolf Battle Melee Animation (0:50)
- 28 - Werewolf Battle Return Animation (3:46)
- 29 - Werewolf Battle Return Animation Adjustments (1:40)
- 30 - Elizabeth Battle Hit Animtion (6:46)
- 31 - Werewolf Battle Hit Animation (2:38)
- 32 - Hit Function for Battle Unit (8:37)
- 44 - Value Bar (11:32)
- 45 - Value Bar Animate Function (9:07)
- 46 - Battle Unit Health Bar (11:29)
- 47 - Remove Exit Tree Call from Battle Unit (4:10)
- 48 - Basic Theming (12:49)
- 49 - Drawing the Battle Unit Level (4:36)
- 50 - Player Class Stats (6:01)
- 51 - Battle Won Function (10:03)
- 52 - Resources and Memory (8:18)
- 53 - Level Up UI (12:33)
- 88 - Resource Button (4:28)
- 89 - Scroll List (8:22)
- 90 - Scroll Bar Theme (4:55)
- 91 - Smooth Scrolling (12:37)
- 92 - Fill the Scroll List (11:43)
- 93 - Battle Menu Manager UI (12:35)
- 94 - Battle Menu Manager (12:26)
- 95 - Focus Menu (13:00)
- 96 - Focus Menu Implementation (14:03)
- 97 - UI Stack (8:53)
- 98 - UI Stack Implementation (4:03)
- 99 - Context Menu (4:56)
- 100 - Context Menu Implementation (9:26)
- 101 - Info Menu (3:14)
- 102 - Info Menu Implementation (8:18)
- 103 - Battle Menu Manager Implementation (19:04)
- 111 - Elizabeth Ranged Battle Animations (1:56)
- 112 - Ranged Battle Action Implementation (6:31)
- 113 - Battle Menu Manager Adjustment (3:58)
- 114 - Projectile (11:36)
- 115 - Projectile Update (7:51)
- 116 - Projectile Polish (8:46)
- 117 - Fireball Particles (20:08)
- 118 - Ranged Battle Action Projectile (8:32)
- 119 - Overworld Menu UI (3:07)
- 120 - Overworld Menu (4:48)
- 121- Elizabeth Stats Menu UI (6:39)
- 122 - Elizabeth Stats Menu (5:28)
- 123 - Overworld Menu Manager UI (5:39)
- 124 - Overworld Menu Manager (16:24)
- 125 - Overworld Menu Manager Implementation (12:00)
- 125a - Overworld Menu Bugfix (2:18)
- 125b - Elizabeth Stats UI Bugfix (5:27)
- 126 - Item Stacking in the Item List (4:07)
- 127 - Use Item in the Overworld (8:42)
Live Discord Support + Community
You're going to run into issues as you learn.
To make sure you can overcome those issues, this course comes with access to my private discord server, where I give live support. I'm on most weekdays, ready to help with any problem you may have.
And when I'm not online, there are over 1,800 other students there as well, many of which have already taken my courses and are willing to help new students.
Supporting my students as they learn is my main priority as an educator. I'll be there with you every step of your learning journey!
30 Day Money Back Guarantee
If, for any reason, this course doesn't meet your expectations, you can email me within the first 30 days of your purchase, and I will give you a full refund. No questions asked.
With this refund policy, you can only gain by giving it a try.
This course uses the long-term support (LTS) version of Godot and NOT Godot 4.0.