Production Point Book Contents
- Explore-Exploit
- Clear Lines
- Mentality
- Focus
- Feedback
- Deliverable
- Progress During Each Phase
- Exceptions to the Clear Lines
- From Prototypes to Fun
- Look for the Toy
- Use the Toy as a Filter for New Features
- Use Incentives to Direct Players to the Toy
- Playing a Silent Piano
- Work Closely With Playtesters
- Get Reliable Feedback Through Video
- The Playtesting Partner
- The Multi-Layered Cake
- Uncertainties to Address
- Art and Visuals
- Music and Sounds
- Theme and Story
- UI and Menus
- The Danger of Potential
- The Uncertainty Curve
- Funding
- Self-Funding
- Crowdfunding
- Publisher Funding
- Grant Funding
- Early Access Funding
- Mixed Funding
7. Create and Maintain a Routine
- A Game Without a Plan
- The Schedule
- Setting a Target Playtime
- Planning How to Scale Your Game
- Creating Your Calendar and Setting Deadlines
- Cobblestones
- Filter the Content
- Address Bugs
- Implement Quality of Life Features
- Consider Accessibility
- Add Localization
- Stress at Launch
- Announce the Release Date
- Make a Press Kit
- Create a Launch Trailer
- What is the game genre?
- How is this game different?
- Why is that interesting or noteworthy?
- How does the game challenge me?
- What is the scope and longevity of this game?
- What is it called and how do I find it?
- Some Traps to Avoid
- Build a Wishlist or an Email List
- Creating a Release Candidate
- Test Your Release Candidate
- Wait a Week
- Launch Your Game