Course Introduction

Learning a New Engine is HARD

So, you're trying to learn Godot 4.

You've been digging through YouTube videos but there aren't as many learning resources as other engines like Unity or GameMaker.

The worst part is that sometimes, after all that digging, you still don't have the information you needed in the first place.

I know that story because it's exactly where I was years ago when I first started learning Godot.

Today I teach people how to make games in Godot as my full-time job.

It wasn't easy to get here, though. I spent hundreds of hours watching tutorials, reading through the documentation, and learning from my own mistakes.

So, to help other indie game makers, I've created an in-depth course where I teach the fundamentals of Godot Engine.

What Will You Learn?

We cover a lot of different topics as you learn Godot. This course includes 20+ hours of video content and more than 68 lectures. There are 4 main sections, each making a progressively larger game.

Rocket Launch Section

In the Rocket Launch section you will learn to:

  • Create a new project
  • Import assets
  • Create a scene
  • Add nodes to the scene
  • Run simple scripts

Piggy Game Section

In the Piggy Game Section (my daughter's favorite) you will learn to:

  • Animate a character using sprites
  • Move an animated character with keyboard input
  • Detect collisions
  • Manage collisions using layers and masks

Space Shooter Section

In the Space Shooter section you will learn to:

  • Create menus with UI nodes
  • Create autoloads for storing game wide data
  • Add particles and sound effects
  • Save and load basic information like highscores

Metroidvania Section

In the Metroidvania section (my favorite) you'll learn to:

  • Program platformer physics like slopes, wall jumps, and moving platforms
  • Create levels with autotiling
  • Create different enemy types (each with their own unique behavior)
  • Program a boss with different attack patterns
  • Create simple 2D multisprite animations
  • Add character upgrades
  • Save and load more complicated information like the current scene, player position, and upgrades
  • Finalize the game with menus, pausing, and music

Here is a short video showing off some of the things you will be making in the metroidvania section:

Full Curriculum

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  Rocket Launch Section
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  Piggy Section
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  Space Shooter
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  Metroidvania Section
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Who is This Course For?

This course is not designed for everyone.

There are some prerequisites you need before signing up. I've designed it for beginners to Godot Engine but not people brand new to programming.

Here are the programming basics you need to understand before taking this course:

  • Variables and Arrays
  • Control statements (like "if" or "while")
  • Functions
  • Classes and Inheritance

These concepts can be learned in many different places. If you are brand new to programming, I'd recommend finding some free YouTube tutorials on programming in python.

Live Discord Support + Community

You're going to run into issues as you learn.

To make sure you can overcome those issues, this course comes with access to my private discord server, where I give live support. I'm on most weekdays, ready to help with any problem you may have.

And when I'm not online, there are over 1,800 other students there as well, many of which have already taken my courses and are willing to help new students.

See what students are saying about the course in the discord channel!

Supporting my students as they learn is my main priority as an educator. I'll be there with you every step of your learning journey!

30 Day Money Back Guarantee

If, for any reason, this course doesn't meet your expectations, you can email me within the first 30 days of your purchase, and I will give you a full refund. No questions asked.

With this refund policy, you can only gain by giving it a try.

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